When Vivendi announced Empire Earth 2, it wasn't really that big of a surprise.png. They accompanied the announcement with a pretty good presentation showing off some of the various features and giving us an outline of their intentions with the sequel. But along with the presentation, they let us take a look at the game running in real-time on a lap top with Ian Davis, head mad scientist at Mad Doc software, running the show. The version shown was very early and actually only ran in windowed mode, but even with it showing in such an early version, Ian was able to show off some of the new features. From an asthetic standpoint the game looks good. Not quite complete, but very solid. As you may or may not know, by the time Empire Earth 2 is finished it will have all of the beautiful DirectX 9 brilliance that we love to see in games nowadays. Of course, you'll have to have the correct system to take advantage of these features, but those without high-end machines will be able to enjoy a very good looking strategy game. While visuals are dandy, strategy is really the main draw of a gigantic title like this one. First, the basics. Players will be able to choose one of 14 civilizations from the Far East, Middle East, Meso-American and Western areas. Each of these civs will have different looks to go with their cultures. Each civ will also have unit unique to it along with more units unique to the group of civs inside of each area bringing the count of units to over 200. That's a pretty huge number to balance but Ian seemed pretty confident in their abilities, but none of that is really very surprising. While explaining the basics of the game, Ian quickly moved into a demonstration of some of the newer features to the series. One of the cooler ones is actually the dynamic weather system that will affect gameplay. The weather will actually allow for strategic decisions on the part of players. For example, in the demonstration, Ian had gathered a group of tanks with which to roll over a nearby airbase. The problem was, there were some bombers in the area that could make quick work of the tanks given the opportunity. Before rolling the tanks into certain death, Ian sent a spy into the enemy camp to take control over an enemy tower. These observation towers will actually serve to tell about incoming weather so Ian was able to find out that a storm was approaching. While not a feature that is sure to make it into the final, Ian also mentioned the possibility of being able to take one of these towers and use it against the enemy by sending false information. This kind of move would be important in some specific cases such as this one Ian was presented with. Because once the rain did begin to fall and the thunder started to crash, the bombers on patrol had to come in to land. Once they were landed, the tanks rolled in, defeated the token defense and took out the base before enemy reinforcements could arrive. Now imagine being able to send false information to ground enemy planes even if no actual storm was on its way. It would be worth it for enemies to ground planes quickly in the event of a storm warning because they can get damaged and destroyed if caught in the wrong weather http://rapidshare.com/files/28969537/Empir...PB.torrent.html"> <$BlogItemTitle$>
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Wednesday, May 2, 2007
Empire Earth 2 - full with crack&kg
Big City Adventure San Francisco
Games : Windows : Full Game : English
I had a hell of a time finding this, so figured i'd share it so others didnt have the same problem.
Big City Adventure San Francisco v1.0.0.2
The trip of a lifetime awaits you in San Francisco.
Join the Big City Adventure treasure hunt and search for thousands of cleverly
hidden items. Travel to all the most famous (and not so famous) locations around
the cosmopolitan city of San Francisco. Plus, earn 60 cool mementos from the
20 amazing locations you'll visit.
Game features:
• Thousands of hidden objects to find.
• 120 rounds of fun: 60 rounds of treasure hunting, plus an additional 60 rounds
of exciting mini-games (match object groups, jigsaw puzzles,
find the matching object, and memory challenges).
• Earn 60 different postcards and discover 60 fascinating and obscure facts about
San Francisco's most famous locations.
• Beautiful art design and sound, including an amazing overhead view of the
beautiful city of San Francisco.
• Play as any of six fun family members.
• Ever changing lists of objects to find mean you can replay the game and
have a brand new experience.
System requirements:
• Windows 98/ME/2000/XP/Vista
• DirectX 7
• 500 MHz
• 96 MB RAM
Resolution: 800x600 Minimum
This is a full version of the game, from the feedback so far it seems to wrok fine on xp service pack 2, but not on vista or xp SP1
http://rapidshare.com/files/29005456/Big_C...18.torrent.html
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